I thought of more. :P
New Quest Tracking System
The quest tracking system sucked in ME3. I could never tell how far along I was in each quest or whether or not I had found the thing I was suppose to find. It was a mess. Getting that sorted out would be appreciated. On that note don’t force us to do side quests and don’t penalize us for not doing side quests. In ME3 you NEEDED the dumb side quests just to get the war assets.
Also, please, no more fetch quests and PLEASE no more eavesdropping.
Love Interests Like Dragon Age 2
In Dragon Age 2 all the romance options were made romance-able to both genders. Now this is actually weird for me to say because I was one of the ones who felt the ‘Bi’ romance options felt a little cheap and unrealistic.
Mass Effect 3 screwed over female players BIG TIME in terms of romances with the loss of two romance options while male players lost nothing. By making the romances accessible to both genders I think it will help prevent the favoritism between male players and female players (At least when it comes to romance options). At the same time there should be an equal amount of male and female romance options for players to choose whatever they want their characters sexual orientation to be.
Keep the multiplayer OUT of singleplayer
I am NOT someone who enjoys multiplayer. Making playing the multiplayer necessary to playing or beating a game is very, very frustrating for people like me, who just don’t really enjoy it. I’m not saying take the multiplayer away, just… not in the single-player campaign please.
No Story Vital DLC
This isn’t a rant against day 1 DLC. In the beginning of ME3 Shepard was incarcerated for wiping out an entire system…. unless you didn’t buy the Arrival DLC. Then Shepard being in jail makes absolutely no sense because she got the okay to do what she needed to do as long as it was in the Terminus Systems. An even WORSE example of this is the Leviathan DLC which WAS NECESSARY IN ORDER TO UNDERSTAND THE TWIST ENDING. Please STOP putting important plot points in DLC.
No More Forced Character Moments
What I’m referring to are those moments where the story wanted my Shepard to act a certain way. Like when Ashley/Kaidan get beat by the Pre-EDI bot. I’m sorry, but my Renegade Shepard would not act that way, I don’t care HOW stressed she is. In the previous games we got to decide what our characters motivations were. But in the third game it kept forcing my Shepard to feel a certain way. It REALLY takes you out of the game.
From Mass Effect 1, Shepard was a well known character in the universe. They’ve got a fan boy and people know all about their exploits prior to becoming a Spectre. Personally I’d like to play as a unknown character and build my reputation through the events of the game itself.
If the game is a sequel that takes place over sixty years in the future then let’s see some Quarian faces! (Assuming the Quarians are still alive- because they can be dead) Maybe redesign Them a bit. They redesigned the Protheans, right? Why not give Quarians an interesting and unique new design… instead of that photo shop thing they did for Tali’s face. :I
Since our ship in the next ME game will probably not be a state of the art stealth warship, how about some cool space battles? For example: Outside Council space how about making it so our ship can be ambushed by, like, Batarian pirates and you can decide to try to escape or fight them. These battles could also tie into morality and customization.
After the battle you could chose to kill the pirates or let the survivors go, which could effect your character’s reputation.
By looting the ship you could get customizations for your own ship. “Wow this ships ____ is much better then our ____, let’s steal it and install it in our ship” And that could change the appearance of your ship?
Something like that.
Also I want to custom paint stuff on my ship like fighter pilots do on the noses of their planes
FOCUS ON THE CHARACTERS
For me the most important aspect of Mass Effect are the characters. The world is intriguing and the story (Usually) is wonderful but what really makes me care about all that are the characters. Deciding whether or not to cure the genophage wouldn’t have really mattered if I didn’t know Krogan like Wrex or Grunt. The thing that really made me feel for Palaven was Garrus, worried sick about his family, pointing out the place where he was born on the smoldering surface of the planet. The characters ground us in the reality the game has created, over time we fall in love with them and we end up fighting for them not just with them. Give us time with them, give us more interaction with them. (The new characters that we will meet in the next game I mean)
Especially if the game is a sequel. Make articles the player can find that relate to our old Squad-mates giving glimpses into what happened to them. (Good things hopefully) Little callbacks to the series that you have to look for to find, you know what I mean.
Also when you go to the Citadel and enter the stores every once in a while they should randomly play
“IM COMMANDER SHEPARD AND THIS IS MY FAVORITE STORE ON THE CITADEL”
Okay, I think I’m really done this time.